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	<title>Comments on: Enhancing user stories with personas</title>
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	<link>http://www.mvassociati.it/en/gems/user-stories-with-personas?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=enhancing-user-stories-with-personas</link>
	<description>Technical Article from MV Associati experience</description>
	<lastBuildDate>Mon, 17 Dec 2012 16:42:24 +0000</lastBuildDate>
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		<title>By: maraspin</title>
		<link>http://www.mvassociati.it/en/gems/user-stories-with-personas#comment-3</link>
		<dc:creator>maraspin</dc:creator>
		<pubDate>Mon, 17 Dec 2012 16:42:24 +0000</pubDate>
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		<description>Hello Bruno, the answer to your first question is definitely yes. We do use personas to create a target for our stories, and to make sure they provide value for (at least) someone in the intended target. The risk is to otherwise create stories which would seem interesting for the team (developers + customer), but which might not be welcomed as expected by the intended audience. Rather than scratching irrelevant characters (it rarely happens in practice), we tend to just scratch stories which aren&#039;t relevant for our personas, though. Of course, the tricky part is now creating good personas. But, from experience, it&#039;s much simpler to think about a potential user and then to match a set of features against her, than to think about features in general, in first place. That&#039;s also because the customer does not always have a clear understanding of its target audience. Hence it cannot always provide enough value to the team when writing stories. Also, personas help us in deciding how to build a story (and it&#039;s user experience) once it comes the time to develop it.</description>
		<content:encoded><![CDATA[<p>Hello Bruno, the answer to your first question is definitely yes. We do use personas to create a target for our stories, and to make sure they provide value for (at least) someone in the intended target. The risk is to otherwise create stories which would seem interesting for the team (developers + customer), but which might not be welcomed as expected by the intended audience. Rather than scratching irrelevant characters (it rarely happens in practice), we tend to just scratch stories which aren&#8217;t relevant for our personas, though. Of course, the tricky part is now creating good personas. But, from experience, it&#8217;s much simpler to think about a potential user and then to match a set of features against her, than to think about features in general, in first place. That&#8217;s also because the customer does not always have a clear understanding of its target audience. Hence it cannot always provide enough value to the team when writing stories. Also, personas help us in deciding how to build a story (and it&#8217;s user experience) once it comes the time to develop it.</p>
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		<title>By: Bruno Rossi</title>
		<link>http://www.mvassociati.it/en/gems/user-stories-with-personas#comment-2</link>
		<dc:creator>Bruno Rossi</dc:creator>
		<pubDate>Sat, 15 Dec 2012 14:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mvassociati.it/en/gems/?p=156#comment-2</guid>
		<description>Dear Steve,

i read about the user story and i&#039;m interested in the possibility to use them. But i need some explainations before: do you use personas to give a target to your story? i mean do you imagine the characters and their behaviour and then you dismiss the characters with no relevant behaviour to develop just the core of the story? I need to read more about it before starting and i would be sure i got the point. 

Best regards</description>
		<content:encoded><![CDATA[<p>Dear Steve,</p>
<p>i read about the user story and i&#8217;m interested in the possibility to use them. But i need some explainations before: do you use personas to give a target to your story? i mean do you imagine the characters and their behaviour and then you dismiss the characters with no relevant behaviour to develop just the core of the story? I need to read more about it before starting and i would be sure i got the point. </p>
<p>Best regards</p>
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